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Move

Discard your hand and send the hiders the location of your transit station. This card grants a [S 10] [M 20] [L 60] minute period to establish a new hiding zone somewhere else in the gamemap. The seekers are frozen and your hiding timer is paused until this new hiding period has concluded. This card cannot be played during the endgame.

The move powerup, if played at the right moment, can be one of the most powerful cards in the game. When played, you are granted a certain amount of time based on game size to establish a new hiding zone. The rules for finding a new hiding zone apply as usual; you must center yourself on a new transit station, and you can only use valid transit to reach your new location. While you move, your hiding timer is paused, and the seekers must stay where they are and refrain from asking questions until the move timer is up. At this point, the game resumes, and your hiding timer continues from where it was at the moment you played the move powerup. It is crucial to do this at the perfect moment, as playing the move comes at a severe cost–you must immediately discard your entire hand and inform the seekers of your original transit station after playing it. Given that the move cannot be played during the end game, this means that you must be confident that the seekers are close to finding you, and that you are better off starting from scratch instead of using the cards you’ve already accumulated over the course of your round. Play it wisely!

Blocks: Nothing

Timeout: None

Immediate Veto: None