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Curse Of The U-Turn

The seekers must disembark their current mode of transportation at the next station (as long as that station is served by another form of transit in the next [S 0.5] [M 0.5] [L 1] hours.)

Casting Cost: Seekers must be heading the wrong way. (Their next station is further from you then they are.)

“Next station,” in this context, refers to the next station that the seekers’ current mode of transit will stop at; if there are stops along the line that their current route will skip, those should be disregarded. If you are not sure whether the seekers are on transit, or whether their route will stop at a particular station, you may ask them for that information. If there is any ambiguity, you should tell them what you believe their next station is when this curse is cast to confirm that you didn’t misread your tracker. Even if the seekers’ current mode of transit would eventually bring them closer to you, this curse may still be played so long as their next station is further; a line that heads in your direction but temporarily curves away is a particularly advantageous situation for this curse.

Blocks: Curses, Transit

Timeout: [S 30] [M 45] [L 60]

Immediate Veto: [S 45] [M 60] [L 90]